Kids born after the year 2000 – Generation Z, are growing up in times when virtual reality is just a pair of 3D glasses away and the internet has grown into a necessity and a shadow of everyone. The increasingly mobile digital media world offers an explosion of ways for kids to connect, communicate, and work together. They have opportunities to engage with others in their schools, communities, and around the world, but every coin though has two sides.
Apart from the great conveniences provided by new technology including immediate access to information, it could be also dangerous. Kids must learn new rules of proper communication and collaboration if they are to convey and absorb ideas in a responsible, effective, and pro-social manner. In order to avoid technology threats for children, their parents and teachers should be digitally literate. Promoting Digital Literacy and Citizenship and to frame the ways that they prepare children to learn and grow in the 21st century is the mission of the DigitalKidZ: Open Source School initiative.
DigitalKidZ: Open Source School supports an open collaboration between teachers, parents, business and the society. Free education best quality for all. Innovation, educational ethics and professionalism.
We aspire for students to be creators not just consumers of tomorrow’s technology.
“We still instruct children not to poke in wall plugs and not to play with sharp objects, but we are not aware that the technology they learn intuitively is the source of threats for their security and identity. When not used with measure technology can annihilate the human in humans and replace communication and empathy with a chat on the mobile. Statistics suggest that more than half of parents are not aware of parent control programs. Hence, they are not aware what their kids are doing online and what kind of content they use. More than 80 percent of present-day kids already use the internet even before they enter puberty. One in three children has been the target of sexual messages online, one in six has been exposed to cyber bullying which may also grow into offline bullying. We instruct our kids not to talk to strangers in the street but we are not able to help and protect them while they are online.”
DigitalKidZ Imagination is an educational game that develops emotional and multiple intelligence of children, balancing the left & right brain work.
The aim of the game is to provide tools for teachers that provoke children to develop all types of intelligences, their creativity, imagination, storytelling ability and team work or/and to help them reach every student in the classroom in his way of learning. The game is suitable also for family activities.
The theory of multiple intelligences was developed in 1983 by Dr. Howard Gardner, professor of education at Harvard University. It suggests that the traditional notion of intelligence, based on I.Q. testing, is far too limited. Instead, Dr. Gardner proposes eight different intelligences to account for a broader range of human potential in children and adults. These intelligences are:
One of the most remarkable features of the theory of multiple intelligences is how it provides eight different potential pathways to learning. If a teacher is having difficulty reaching a student in the more traditional linguistic or logical ways of instruction, the theory of multiple intelligences suggests several other ways in which the material might be presented to facilitate effective learning.
The Emotional intelligence includes both interpersonal intelligence and interpersonal intelligence and it’s increasingly important to connect in the modern world, both with ourselves and others. When it comes to happiness and success in relationships, education and personal goals, emotional intelligence (EQ) matters just as much as the more well known, intellectual ability (IQ). But it has to be developed.
We need emotional intelligence to turn intention into action, in order to make informed decisions about the things that matter most to us, and to connect to others in productive and nurturing ways.
DigitalKidZ Imagination Board game box includes:
The board game could be used in the class room or as a family game.